Go BackHow to see damage dealt in CS2
By Gabriele Asaro
11 min read
Updated on

How to see damage dealt in CS2

CS2 allows players to view damage dealt in two ways: at the end of each round and on the scoreboard.

The end-of-round screen displays individual player stats, including damage dealt. The scoreboard, accessible during the match, also shows the cumulative damage dealt by each player.

I've found that keeping track of the damage dealt has helped me improve my game.

By reviewing the end-of-round stats and scoreboard, I can identify which weapons and strategies are most effective for me.

In this article, I'll dive deeper into how CS2 calculates damage and share some tips for maximizing your damage output.

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2 simple ways to see damage dealt in CS2

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In CS2, every bullet counts. If you want to up your game, you must know how much damage you're dealing with.

I'll show you 2 simple ways to check damage dealt in CS:GO's sequel, Counter-Strike 2.

Trust me, once you start tracking your damage, you'll wonder how you ever played without this info.

Let's get into it!

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1. End of round

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I've found the easiest way to see how much damage I've dealt in CS2 is to pay attention when the round ends. As soon as the round screen pops up, look at the top of your screen.

CS2 conveniently displays a summary of your performance for that round, including the damage you dished out to each player.

Here's how to quickly check your damage dealt:

  1. Play the game as you normally would, focusing on your strategy and aim.
  2. When the round ends, take a brief moment to analyze your performance.
  3. Look at the top right corner of the round screen. Here, you'll see a breakdown of the damage you gave to each enemy player, displayed in the following format: Damage Given To [Player's Name]: [Damage] in [Number of Hits] hits.

For example, it might say, "Damage Given To xX_N00bSlayer_Xx: 87 in 3 hits". This means you landed three shots on that player, dealing 87 damage.

By checking this information at the end of each round, you can clearly understand your impact on the game.

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2. Scoreboard

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You can also see the damage dealt with using the scoreboard. Here is how to do it:

  1. Press "Tab" to open up the scoreboard.
  2. Find your name on the scoreboard.
  3. Look at the first number in brackets next to your name.

That number is the total damage you've dealt in the match. Easy peasy.

I love how accessible this information is in CS2. No more digging through menus or using console commands like in the old days.

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Can you still see damage dealt in the CS2 console?

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No, you cannot see damage dealt in the CS2 console. Counter-Strike 2 removed the console command "display damage" that allowed players to check the damage in CS:GO.

While this change streamlines the user interface, some players may be unable to quickly view damage after dying.

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How is damage calculated in CS2?

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Weapon damage is the foundation of CS2's damage calculation. Each gun packs a unique punch with its base damage value. But that's just the beginning.

CS2 employs a hitbox system, virtually mapping out a player's body. Where you land your shots determines the damage multiplier:

  1. Headshots reign supreme with a 400% multiplier.
  2. Chest and arm shots maintain a standard 100%.
  3. Stomach and back hits earn a solid 125%.
  4. Leg shots bring up the rear with 75%.

Armor also plays a crucial role in mitigating damage. Plus, don't forget about distance – the farther away your target, the less damage you'll inflict.

To calculate the damage dealt, multiply the base weapon damage by the corresponding hitbox multiplier. Nailing a headshot with the MP7 (base damage 29) will dish out 116 devastating damage points.

As an avid CS2 player, I've spent countless hours honing my skills in this intense first-person shooter. One crucial aspect of gameplay is understanding how damage output works. In the world of eSports, every point of damage matters.

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How much damage do CS2 weapons do?

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Understanding how much damage each weapon type can inflict is crucial. Each weapon in CS2 has a unique damage profile influenced by factors such as hit location, armor, and distance.

From the iconic AWP to the best CS2 weapons in each category, knowing the damage output will give you an edge in combat.

I've spent countless hours in the game, analyzing the numbers and testing the weapons to bring you the most accurate information.

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Assault Rifles

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Assault RiflePriceDamage with ArmorDamage without Armor
  Head / Chest & Arms / Belly / LegsHead / Chest & Arms / Belly / Legs
AK-47$2700111 / 27 / 34 / 21143 / 35 / 44 / 21
M4A4$310092 / 23 / 29 / 19131 / 32 / 40 / 19
M4A1-S$310097 / 24 / 30 / 18133 / 30 / 38 / 18
AUG$330092 / 23 / 29 / 19131 / 32 / 40 / 19
SG 553$300097 / 24 / 30 / 18133 / 30 / 38 / 18

As you can see, the AK-47 packs the biggest punch, especially with that 143-damage headshot against unarmored opponents.

The M4A1-S and SG 553 are no slouches either, with solid damage across the board.

Of course, raw damage isn't everything. Factors like recoil, rate of fire, and your aim all come into play.

But these numbers are a great starting point if you want to maximize your damage output.

So the next time you're in a clutch situation, remember these figures and make every shot count. Happy fragging!

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Sniper Rifles

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Sniper RiflePriceDamage with ArmorDamage without Armor
  Head / Chest & Arms / Belly / LegsHead / Chest & Arms / Belly / Legs
AWP$4750391 / 112 / 140 / 85459 / 115 / 143 / 85
SSG 08$3100253 / 79 / 79 / 47315 / 79 / 99 / 47
SCAR-20$3100233 / 58 / 72 / 45292 / 73 / 90 / 45
G3SG1$3300233 / 58 / 72 / 45292 / 73 / 90 / 45

Sniper rifles are a popular choice among the CS2 player base, known for their ability to take down enemies with a single well-placed headshot.

As you can see, the AWP packs the biggest punch, with 391 damage to the head when the enemy has armor. Even without armor, a headshot from the AWP will take down any opponent.

The SSG 08, while more affordable at $1700, still deals impressive damage, especially to the head.

The SCAR-20 and G3SG1, priced at $5000, offer identical damage stats, making them a solid choice for players who prefer a more versatile sniper rifle.

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SMGs

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SMGPriceDamage with ArmorDamage without Armor
  Head / Chest & Arms / Belly / LegsHead / Chest & Arms / Belly / Legs
MAC-10$105065 / 16 / 20 / 21114 / 28 / 35 / 21
UMP-45$120090 / 22 / 28 / 25140 / 35 / 43 / 25
MP9$125061 / 15 / 19 / 19104 / 26 / 32 / 19
PP-19 Bizon$140061 / 15 / 19 / 20108 / 27 / 33 / 20
MP7$150071 / 17 / 22 / 21110 / 28 / 35 / 21
MP5-SD$150066 / 17 / 20 / 20107 / 26 / 33 / 20
P90$235071 / 17 / 22 / 19103 / 25 / 32 / 19

Now, you can make informed decisions when buying SMGs.

Need a budget-friendly option? The MAC-10's got your back.

Want to splurge on a more powerful gun? The P90 packs a punch.

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Shotguns

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ShotgunsPriceDamage with ArmorDamage without Armor
  Head / Chest & Arms / Belly / LegsHead / Chest & Arms / Belly / Legs
Nova$105052 / 13 / 16 / 19106 / 26 / 32 / 19
Sawed-Off$110096 / 24 / 30 / 24128 / 32 / 40 / 24
MAG-7$130090 / 22 / 28 / 22120 / 30 / 37 / 22
XM1014$200064 / 16 / 20 / 1580 / 20 / 25 / 15

Shotguns are popular in CS2 and known for their high damage output at close range.

As you can see, shotguns deal significantly more damage to the head compared to other body parts. Armor reduces the damage taken, but a well-placed headshot can still be devastating.

The Sawed-Off and MAG-7 stand out with their high headshot damage, while the Nova and XM1014 offer more balanced damage across the body.

It's important to note that shotguns have limited range, so you'll need to get up close and personal to make the most of their damage potential. This makes them ideal for holding tight angles and defending sites.

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Pistols

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PistolsPriceDamage with ArmorDamage without Armor
  Head / Chest & Arms / Belly / LegsHead / Chest & Arms / Belly / Legs
USP-S/P2000$20070 / 17 / 22 / 26140 / 34 / 43 / 26
Glock$20055 / 13 / 17 / 22118 / 29 / 37 / 22
P250$30096 / 24 / 30 / 28151 / 38 / 47 / 28
Dual Berettas$30079 / 19 / 24 / 28152 / 38 / 47 / 28
Five-SeveN$500115 / 28 / 35 / 23126 / 30 / 39 / 23
CZ75-Auto$50095 / 23 / 29 / 23123 / 26 / 39 / 23
Tec-9$500119 / 29 / 39 / 24132 / 33 / 41 / 24
Desert Eagle$600231 / 58 / 72 / 46250 / 62 / 77 / 46
R8 Revolver$600319 / 79 / 99 / 64342 / 85 / 107 / 64

As you can see, the pistols in CS2 offer a wide range of damage output, from the humble Glock to the devastating R8 Revolver.

I've always been partial to the Five-SeveN for its balance of accuracy and stopping power.

Of course, raw damage numbers are only part of the equation. To truly master these weapons, you'll need to practice your aim and crosshair placement.

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Knife

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Hit TypeHeadChestArmsBellyLegsBack
Cutting

Armor = 34-21

No Armor = 40-25

Armor = 34-21

No Armor = 40-25

Armor = 34-21

No Armor = 40-25

Armor = 34-21

No Armor = 40-25

Armor = 34-21

No Armor = 40-25

Armor = 76

No Armor = 90

Stabbing

Armor = 55

No Armor = 65

Armor = 55

No Armor = 65

Armor = 55

No Armor = 65

Armor = 55

No Armor = 65

Armor = 55

No Armor = 65

Armor = 153

No Armor = 180

The knife costs $0, making it a free option for close-quarter combat.

Remember, the knife's damage output varies based on the hit type and armor.

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Which weapon deals the most damage on CS2?

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The AWP is the weapon that deals the most damage in the game. This weapon type is a sniper rifle that can take out enemies with a single shot, making it a favorite among skilled players.

The AWP is the best CS2 weapon for dealing high damage, with 459 damage per headshot on unarmored opponents. It's the only gun that can one-shot kill an armored enemy, as long as you don't hit them in the leg.

However, the AWP's power comes at a cost - it's one of the most expensive weapons in the game.

To effectively wield this high-damage weapon, you must manage your in-game economy wisely and make every shot count.

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How can you maximize your damage output in CS2?

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Here is how you can maximize your damage output:

  1. Master spray control: I've found that familiarizing yourself with the recoil patterns of your preferred weapons and practicing efficient spray control can significantly improve your damage output. It took me a while to get the hang of it, but the payoff was worth it.
  2. Prioritize headshots: Aiming for the head is key, as it inflicts the highest damage multipliers, leading to quicker eliminations. I remember the satisfaction of landing those crucial headshots during intense matches.
  3. Effective use of grenades: Beyond distraction, grenades can deal substantial damage when used strategically. I've turned the tide of many rounds by expertly placing my grenades.
  4. Map awareness and positioning: Understanding the map layout and strategically positioning can give you a significant advantage in dealing more damage. I always make a mental note of high-traffic areas and potential choke points.
  5. Strategic armor purchase: Buying armor can help reduce the damage you take, allowing you to stay in the game longer and deal more damage. I prioritize armor purchases whenever possible.
  6. Practice firing in short bursts: This technique helps maintain accuracy for more precise shots, especially at medium to long ranges. It took some practice, but firing in short bursts has become my second nature.
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How does armor affect damage in CS2?

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Armor reduces the damage you receive from bullets and grenades, increasing your chances of survival in intense firefights. You can buy a Kevlar Vest for $650, which provides this protection.

However, the damage reduction depends on each weapon's armor penetration capability. Some weapons have higher penetration levels, making your armor less effective.

Aside from reducing damage, armor protects you from punchback, preventing your screen from shaking when hit. Remember that armor doesn't work against all weapons - the AWP, for example, is an instant kill to the body or head, regardless of armor.

Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.