Go BackCS2 Tick Rate: Everything You Need to Know
By Gabriele Asaro
2 min read
Updated on

CS2 Tick Rate: Everything You Need to Know

CS2 tick rate is a big part of the Counter-Strike gameplay and how responsive it is. Let's get into what it means and how it affects you.

The official CS2 server tick rate is 64Hz, which means the game updates 64 times a second. Some people prefer 128Hz for a smoother experience.

CS2 introduced a game-changing feature called the Sub-Tick system. This allows the server to process player actions between tick updates, resulting in more accurate and responsive gameplay.

The Sub-Tick system is a game changer. It processes player movement, kicks and grenade throws instantly, regardless of the traditional tick rate. So more accurate and consistent gameplay.

Remember, tick rate and Sub-Tick are two different things. Tick rate is how often the server updates, Sub-Tick is how often the server processes actions.

Want to check your tick rate? Easy. Just type "cl_showfps 3" in the developer console. Make sure it's enabled in your game settings first.

Higher tick rates can help with jump throws, bunny hopping and quick scoping. If you want to play on 128Hz servers, FACEIT offers this option.

I've covered the key points about CS2 tick rate, but there's always more to learn. Here is a detailed video about tick rate and Sub-Tick systems in CS2:

Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.