Go BackAncient callouts in CS2 (CSGO)
By Gabriele Asaro
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Ancient callouts in CS2 (CSGO)

This guide shows the callouts of the Ancient Counter-Strike 2 (CS2) map. Mastering Ancient in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.


Ancient callouts table


Callout name and description are listed in the following table:

T SpawnWhere the Terrorists start. Links to Tunnel and Split, a strategic point for game planning.
TunnelA critical path from T Spawn to Water, used for B Site rushes or alternative Mid routes.
WaterSits between Tunnel and Ruins, a transitional area often contested in gameplay.
RuinsA tactical spot near Doors, offering quick Ramp access and a hiding box for anticipating CT pushes.
DoorsThe double entry to T Lower from Ruins, a key point for movement strategies.
SplitConnects T Spawn to Elbow and Stairs, offering dual access to Mid and A Site.
StairsThis links Split to A Halls, a movement corridor critical for map navigation.
ElbowThe junction between Split and Mid, commonly used for mid splits and team strategies.
A HallsConnects Stairs and A Main, a lurking spot for preventing CT pushes from A Site.
A MainLeads into Long from A Halls, a vital pathway for A Site strategies.
LongA primary A Site entrance, essential for checking Boost and site securing.
BoostA strategic CT spot near Long for elevated defense positions.
Big BoxA large crate by A Site, offering cover and not to be mistaken with nearby Single.
SingleNext to Plat, this crate provides cover, distinct from Big Box.
PlatA raised area beside A Site, crucial for site control and defense.
A SiteThe bomb plant area between CT Lane, Short, and Big Box.
Triple BoxA set of three boxes at A Site's rear, offering safer planting options.
CT LaneConnects CT Spawn to A Site, a rapid CT access point.
TempleA passage from CT Spawn to A Site, key for movement and defense.
CT SpawnCounter-Terrorists start here, linking to Temple, CT Lane, Snipers Nest, and Alley.
Snipers NestOffers a full view of Mid, ideal for CT sniping.
Top MidStairs and tunnel linking Mid to Snipers Nest, important for map control.
PitOpposite Tunnels in Mid, a large hiding spot for strategic play.
MidThe central open area, crucial for Ts' access to A Site.
TunnelsConnects Mid to Short, used for A Site splits or CT support to Snipers Nest.
ShortA main A Site entrance, challenging to push without Long support.
XboxTwo crates by Heaven in Mid, providing access to Heaven.
HeavenLinks T Lower to Lamp Room and Mid, used for mid splits.
Lamp RoomConnects Heaven to Dark, a transitional area in gameplay.
DarkA small area linking Lamp Room and House with a CT ambush spot.
T LowerBetween Ramp and Heaven, the lowest point, crucial for B Site strategies.
RampSlope from T Lower to B Site, a primary entrance for B Site assaults.
HouseLinks Lamp Room to B Site, a challenging entry point due to narrow access.
B SiteThe bomb plant area between Ramp, House, and Square.
PillarA cover structure on B Site, vital for CT defense.
SquareBetween Back Halls and B Site, offering dual access routes.
Back HallsConnects Alley to Square, a movement corridor for strategic play.
AlleyLinks CT Spawn to Back Halls, important for map navigation.

Ancient callouts image


Most famous Ancient callouts


Top 10 CS2 callouts in Ancient map:

  • Tunnel: Essential for Terrorists rushing B Site. Gabriele from Clash.gg noted its strategic importance for controlling the game's pace.
  • Ruins: A pivotal spot for quick movement to Ramp. Gabriele emphasized its utility for surprise maneuvers against Counter-Terrorists.
  • Split: Offers dual access to Mid and A Site.
  • A Halls: Connecting Stairs to A Main, this area is perfect for ambushes. Gabriele remarked on its effectiveness in preventing Counter-Terrorist pushes.
  • Long: A primary route for Terrorists into A Site. According to Gabriele, mastering Long is key to dominating A Site.
  • Boost: Known for CTs boosting teammates. Gabriele highlighted its defensive potential against A Site assaults.
  • CT Lane: Connects CT Spawn to A Site. Gabriele pointed out its significance for quick Counter-Terrorist rotations.
  • Mid: The map's central area, offering Terrorists access to A Side.
  • Ramp: A major entrance to B Site.
  • B Site: Where the bomb is planted on B. Gabriele underlined its challenge due to multiple entry points and defensive spots.

When was Ancient released?


The Ancient map in Counter-Strike from Valve was released in 2020.


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Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.