Go BackAncient callouts in CS2 (CSGO)
By Gabriele Asaro
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Ancient callouts in CS2 (CSGO)

This guide shows the callouts of the Ancient Counter-Strike 2 (CS2) map. Mastering Ancient in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.

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Ancient callouts table

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Callout name and description are listed in the following table:

CalloutDescription
T SpawnWhere the Terrorists start. Links to Tunnel and Split, a strategic point for game planning.
TunnelA critical path from T Spawn to Water, used for B Site rushes or alternative Mid routes.
WaterSits between Tunnel and Ruins, a transitional area often contested in gameplay.
RuinsA tactical spot near Doors, offering quick Ramp access and a hiding box for anticipating CT pushes.
DoorsThe double entry to T Lower from Ruins, a key point for movement strategies.
SplitConnects T Spawn to Elbow and Stairs, offering dual access to Mid and A Site.
StairsThis links Split to A Halls, a movement corridor critical for map navigation.
ElbowThe junction between Split and Mid, commonly used for mid splits and team strategies.
A HallsConnects Stairs and A Main, a lurking spot for preventing CT pushes from A Site.
A MainLeads into Long from A Halls, a vital pathway for A Site strategies.
LongA primary A Site entrance, essential for checking Boost and site securing.
BoostA strategic CT spot near Long for elevated defense positions.
Big BoxA large crate by A Site, offering cover and not to be mistaken with nearby Single.
SingleNext to Plat, this crate provides cover, distinct from Big Box.
PlatA raised area beside A Site, crucial for site control and defense.
A SiteThe bomb plant area between CT Lane, Short, and Big Box.
Triple BoxA set of three boxes at A Site's rear, offering safer planting options.
CT LaneConnects CT Spawn to A Site, a rapid CT access point.
TempleA passage from CT Spawn to A Site, key for movement and defense.
CT SpawnCounter-Terrorists start here, linking to Temple, CT Lane, Snipers Nest, and Alley.
Snipers NestOffers a full view of Mid, ideal for CT sniping.
Top MidStairs and tunnel linking Mid to Snipers Nest, important for map control.
PitOpposite Tunnels in Mid, a large hiding spot for strategic play.
MidThe central open area, crucial for Ts' access to A Site.
TunnelsConnects Mid to Short, used for A Site splits or CT support to Snipers Nest.
ShortA main A Site entrance, challenging to push without Long support.
XboxTwo crates by Heaven in Mid, providing access to Heaven.
HeavenLinks T Lower to Lamp Room and Mid, used for mid splits.
Lamp RoomConnects Heaven to Dark, a transitional area in gameplay.
DarkA small area linking Lamp Room and House with a CT ambush spot.
T LowerBetween Ramp and Heaven, the lowest point, crucial for B Site strategies.
RampSlope from T Lower to B Site, a primary entrance for B Site assaults.
HouseLinks Lamp Room to B Site, a challenging entry point due to narrow access.
B SiteThe bomb plant area between Ramp, House, and Square.
PillarA cover structure on B Site, vital for CT defense.
SquareBetween Back Halls and B Site, offering dual access routes.
Back HallsConnects Alley to Square, a movement corridor for strategic play.
AlleyLinks CT Spawn to Back Halls, important for map navigation.

Ancient callouts image

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Most famous Ancient callouts

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Top 10 CS2 callouts in Ancient map:

  • Tunnel: Essential for Terrorists rushing B Site. Gabriele from Clash.gg noted its strategic importance for controlling the game's pace.
  • Ruins: A pivotal spot for quick movement to Ramp. Gabriele emphasized its utility for surprise maneuvers against Counter-Terrorists.
  • Split: Offers dual access to Mid and A Site.
  • A Halls: Connecting Stairs to A Main, this area is perfect for ambushes. Gabriele remarked on its effectiveness in preventing Counter-Terrorist pushes.
  • Long: A primary route for Terrorists into A Site. According to Gabriele, mastering Long is key to dominating A Site.
  • Boost: Known for CTs boosting teammates. Gabriele highlighted its defensive potential against A Site assaults.
  • CT Lane: Connects CT Spawn to A Site. Gabriele pointed out its significance for quick Counter-Terrorist rotations.
  • Mid: The map's central area, offering Terrorists access to A Side.
  • Ramp: A major entrance to B Site.
  • B Site: Where the bomb is planted on B. Gabriele underlined its challenge due to multiple entry points and defensive spots.
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When was Ancient released?

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The Ancient map in Counter-Strike from Valve was released in 2020.

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Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.