Office molotovs in CS2 (CS:GO)
Mastering Office molotovs in the fps game Counter-Strike 2 (CS2) from Valve is essential for dominating the map. This guide provides all the necessary molotov lineups for Office. It is a resource for improving defensive and offensive gameplay with molotovs in Office.
All CS2 Office molotovs
Molotov | Description |
---|---|
Lobby Entrance Molotov from Outside | Blocks enemy entry, forcing them through side or back routes. |
Side Hallway Molotov from Main Office | Prevents defenders from pushing for information or control. |
Break Room Molotov from Snowman | Ensures no one hides behind the break room for an ambush. |
Front Office Molotov from Long Hall | Cuts off vision and movement, isolating players in Front Office. |
Conference Room Molotov from Lobby | Denies enemy the chance to hold angles from the conference table. |
Back Stairs Molotov from Roof | Blocks rotation through the back stairs, useful in post-plant situations. |
Paper Room Molotov from Main Hall | Flushes out defenders, making it harder to hold angles on attackers. |
Kitchen Molotov from Balcony | Forces players out of the kitchen, denying food control and vision. |
Computer Room Molotov from Side Office | Denies defenders the comfort of holding angles from computers. |
Storage Room Molotov from Main Office | Prevents the enemy from hiding and controlling storage room. |
Projector Room Molotov from Lobby | Useful for post-plant situations, denies defusers any cover. |
Best molotovs lineups in Office
Top 10 CS2 molotovs in Office:
- Lobby to Front Office: Throwing a molotov from the lobby into the front office disrupts enemy setups, forcing them out of common hiding spots.
- Long Hall to Break Room: A precise molotov from the long hall ensures that no opponent can comfortably hold the break room, a crucial control point.
- Main Hall to Side Stairs: This molotov prevents aggressive pushes from the defense, securing crucial entry points for the attacking team.
- Snowman to Kitchen: A well-placed molotov from the snowman area into the kitchen cuts off vital support lines, isolating enemies within.
- Roof to Back Office: Targeting the back office from the roof with a molotov can flush out defenders, making it easier to secure plant sites.
- Balcony to Projector Room: This lineup ensures that the projector room, a key defensive position, is cleared out, allowing for safer bomb plants.
- Side Office to Computer Room: A strategic molotov here disrupts defenders' vision and control over the computer room, a pivotal area for information gathering.
- Main Office to Storage Room: Prevents enemies from using the storage room for surprise attacks or as a safe haven during confrontations.
- Lobby to Conference Room: Securing the conference room with a molotov can significantly hinder the enemy's ability to regroup and defend.
- Main Hall to Paper Room: This molotov ensures that the paper room, often used for its advantageous angles, is no longer safe for the enemy.
Gabriele from Clash.gg mentioned that mastering these molotov spots has been a game-changer. "Understanding the timing and trajectory for each molotov has allowed me to control the flow of the game more effectively. It's not just about the damage; it's about psychological pressure and controlling space," he noted. This insight underscores the strategic depth these molotovs add to gameplay, beyond their immediate impact.
Should you know how to molly in Office?
Yes, you should know how to molly in Office to control space and secure objectives.
More guides to CS2 molotovs
- Mirage molotovs
- Nuke molotovs
- Inferno molotovs
- Dust 2 molotovs
- Vertigo molotovs
- Overpass molotovs
- Ancient molotovs
- Anubis molotovs
- Italy molotovs
- Train molotovs
- Baggage molotovs
- Canals molotovs
- Shoots molotovs
- Shortdust molotovs
- Lake molotovs
Guides to CS2 callouts
- Mirage callouts
- Nuke callouts
- Inferno callouts
- Dust 2 callouts
- Vertigo callouts
- Overpass callouts
- Ancient callouts
- Anubis callouts
- Italy callouts
- Office callouts
- Train callouts
- Baggage callouts
- Canals callouts
- Shoots callouts
- Shortdust callouts
- Lake callouts
Guides to CS2 flashes
- Mirage flashes
- Nuke flashes
- Inferno flashes
- Dust 2 flashes
- Vertigo flashes
- Overpass flashes
- Ancient flashes
- Anubis flashes
- Italy flashes
- Office flashes
- Train flashes
- Baggage flashes
- Canals flashes
- Shoots flashes
- Shortdust flashes
- Lake flashes
Guides to CS2 smokes
- Mirage smokes
- Nuke smokes
- Inferno smokes
- Dust 2 smokes
- Vertigo smokes
- Overpass smokes
- Ancient callouts
- Anubis smokes
- Italy smokes
- Office smokes
- Train smokes
- Baggage smokes
- Canals smokes
- Shoots smokes
- Shortdust smokes
- Lake smokes
Guides to CS2 grenades

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.