Office callouts in CS2 (CSGO)
This guide shows the callouts of the Office Counter-Strike 2 (CS2) map. Mastering Office in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Office callouts table
Callout name and description are listed in the following table:
Callout | Description |
---|---|
Snowman | A covered position located in the corner of the map's exterior, often used for defensive sniping. |
Long Snipe | A long sightline that spans from the Front Yard to the Office, key for long-range engagements. |
Front Yard | The open space in front of the Office, a nexus for player movement and conflict. |
Front Dumpster | An object in the Front Yard offering cover and a common spot for ambushes. |
Front Office | The main entrance area inside the building, a hot spot for initial skirmishes. |
Main Hall | The central corridor inside the Office, crucial for map control and movement. |
Side Hall | A narrow passage on the map's edge, often used for flanking maneuvers. |
Long Hall | Connects Side Hall with the rest of the Office, a longer route for strategic positioning. |
Paper | A room filled with cubicles, pivotal for close-quarters combat and strategy. |
Projector | A small room with key visual equipment, can be crucial for setting up defenses. |
Kitchen | An indoor area with potential for close encounters, crucial for control over the map's side. |
Garage Yard | An exterior space that provides access to the Garage, important for flanking and strategic positioning. |
CT Spawn | Counter-Terrorists' starting area, fundamental for initial strategy and spawn-based tactics. |
T Spawn | Terrorists' starting point, setting the stage for offensive plays and strategies. |
Garage | An indoor parking area, essential for defense and offensive maneuvers alike. |
Most famous Office callouts
Top 10 CS2 callouts in Office map:
- Front Office: The hub of early game action, it's crucial for setting up defenses or preparing for an aggressive push.
- Long Snipe: A sniper's paradise, controlling this sightline often dictates the match's tempo, especially during the initial skirmish.
- Paper: Dense with cubicles, this area is notorious for close-quarters combat and surprise encounters.
- Projector: A strategic point for teams to gather and plan their next move, often used for pivotal round-winning plays.
- Garage Yard: Mastery of this area allows for clever flanking routes, making or breaking critical assaults.
- Main Hall: Dominating this artery of the map is essential for fluid movement and controlling engagements.
- Side Hall: Known for stealthy plays, it's the go-to for sneaking past enemy lines unnoticed.
- Kitchen: A common area for ambushes, it's a vital spot for map control due to its multiple entry points.
- CT Spawn: Defending this area is critical to prevent enemy control over the match's flow.
- T Spawn: Offensive strategies often pivot around this area, making it essential for launching attacks.
According to Gabriele from Clash.gg, a good grasp of these terms correlates with situational awareness and team coordination. Communication is highly important in high-level play.
When was Office released?
The Office map in Counter-Strike from Valve was released in 1999.
More guides to CS2 map callouts
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- Inferno callouts
- Dust 2 callouts
- Overpass callouts
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Guides to CS2 smokes
- Mirage smokes
- Nuke smokes
- Inferno smokes
- Dust 2 smokes
- Vertigo smokes
- Overpass smokes
- Ancient smokes
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- Italy smokes
- Office smokes
- Train smokes
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- Canals smokes
- Shoots smokes
- Shortdust smokes
- Lake smokes
Guides to CS2 flashes
- Mirage flashes
- Nuke flashes
- Inferno flashes
- Dust 2 flashes
- Vertigo flashes
- Overpass flashes
- Ancient flashes
- Anubis flashes
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- Office flashes
- Train flashes
- Baggage flashes
- Canals flashes
- Shoots flashes
- Shortdust flashes
- Lake flashes
Guides to CS2 molotovs
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- Inferno molotovs
- Dust 2 molotovs
- Vertigo molotovs
- Overpass molotovs
- Ancient molotovs
- Anubis molotovs
- Italy molotovs
- Office molotovs
- Train molotovs
- Baggage molotovs
- Canals molotovs
- Shoots molotovs
- Shortdust molotovs
- Lake molotovs
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I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.
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