Canals callouts in CS2 (CSGO)
This guide shows the callouts of the Canals Counter-Strike 2 (CS2) map. Mastering Canals in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Canals callouts table
Callout name and description are listed in the following table:
Callout | Description |
---|---|
T Spawn | Starting area for the Terrorist side, located in the northernmost part of the map. |
T Boats | Docked vessels adjacent to T Spawn, offering a tactical view over the waterway. |
T Main | The primary route for Terrorists leading to A site, a crucial passage for attacks and defenses. |
T Bridge | A connecting overpass above the canal, essential for movement between sites. |
A Gazebo | An ornamental garden structure providing cover and sightlines to A site. |
A Main | The main approach to A site from T side, often heavily contested. |
CT Spawn | The Counter-Terrorist starting area, situated in the southern section of the map. |
CT Main | The primary Counter-Terrorist pathway leading to the center of Canals. |
Garden | A serene area with potential for quiet flanking routes near A site. |
Garden Stairs | Steps leading up to Garden, can be a high-traffic choke point. |
Archway | A passageway under a bridge connecting Garden to A site, vital for rotations. |
Shops | A cluster of buildings offering close-quarter combat opportunities and routes to A site. |
Outer Shops | The external part of Shops facing the canal, used for flanking. |
Construction | An under-development area providing cover and a tactical position near B site. |
Middle | The central part of the map, critical for map control and rotations between sites. |
Water | The canal splitting the map, navigable by boats and crucial for stealthy movement. |
Upper Ivy | Elevated area overlooking the canal, great for sniping and information gathering. |
Snipers Nest 1 | A vantage point with long sightlines, perfect for picking off enemies from a distance. |
Ivy | A narrow path leading to the Sniper's Nest and B site, often a hotbed for skirmishes. |
B Main | The primary path to B site for Terrorists, requiring strategic play for successful site takes. |
Courtyard | An open space connecting multiple pathways, key for map control. |
Connector | The critical junction linking Middle to B site, often a flashpoint for encounters. |
Upper Tunnels | A set of passages above the canal, offering alternative routes and ambush points. |
Upper Court | An area near Upper Tunnels that allows for repositioning and strategic plays. |
CT Bridge | Bridge at CT side used for crossing over the canal and quick access to A site. |
Lobby | An indoor area that could be crucial for close encounters and strategic positioning. |
Lobby Stairs | Stairs leading up from Lobby to A site, important for quick rotations. |
Bin | A small but strategic spot near the Lobby providing cover and an ambush point. |
Outer Lobby | The area surrounding Lobby, often used for gathering information and flanking. |
B Con | A connector area providing access to B site from several different approaches. |
Alley | A narrow walkway that could be pivotal for flanking maneuvers. |
Most famous Canals callouts
Top 10 CS2 callouts in Canals map:
- T Main: The heartbeat of Terrorist's offense, leading directly to the A site.
- CT Spawn: The foundation for Counter-Terrorist defense, crucial for accessing both sites quickly.
- Middle: A pivotal battleground offering control over the map's flow, often dictating the round's tempo.
- B Main: Key ingress point to B site, where well-coordinated strikes and retakes unfold.
- CT Bridge: A vantage point for CTs to oversee and rotate swiftly between sites.
- Courtyard: This hub connects critical paths and is a frequent hotspot for skirmishes.
- Snipers Nest 1: Offers long sightlines for pick-offs, shaping the round's dynamics.
- Garden: A tranquil flank route that can be the turning point when used stealthily.
- Water: Splits the map, used for stealthy plays and rapid rotations.
- A Gazebo: Not just for its aesthetics but for the strategic cover it provides when holding A site.
Gabriele from Clash.gg said that mastering these callouts can transform a team's tactical approach, highlighting T Main and Snipers Nest 1 for their game-changing potential in clutch moments.
When was Canals released?
The Canals map in Counter-Strike from Valve was released in 2017.
More guides to CS2 map callouts
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- Italy molotovs
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- Shoots molotovs
- Shortdust molotovs
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I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.
Jan 31, 2024Inferno callouts in CS2 (CSGO)