Nuke callouts in CS2 (CSGO)
This guide shows the callouts of the Nuke Counter-Strike 2 (CS2) map. Mastering Nuke in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Nuke callouts table
Callout name and description are listed in the following table:
Callout | Description |
---|---|
T Spawn | Starting point for the terrorist team. |
CT Spawn | Initial location for counter-terrorist team members. |
Outside | Open area connecting Silo, Garage, Secret, and A Main. |
A Site | Zone designated for bomb placement at A. |
B Site | Location for bomb placement within B. |
Garage | Spacious warehouse adjacent to CT Spawn and Secret, a favorite spot for CT AWPers targeting Silo. |
Ramp | Incline leading to B Site and its surrounding area. |
CT Box | Protective barrier near CT spawn, next to stairs leading from CT Spawn. |
T Roof | Upper area near T Spawn, accessible via ladder, leads to Silo. |
Lobby | Room nearest to T Spawn, encircled by Sandbags, Squeaky, and Radio. |
Radio | Passageway between Lobby and Trophy, recognizable by its vending machines, historically labeled Radio. |
Trophy | Room adorned with trophies, adjacent to Radio and Control. |
Control | Room providing access to Ramp from Trophy. |
Squeaky | Passage off Lobby with a distinct squeaky door, opening onto A Site. |
Vent | Network of ducts linking A Site, Secret, and B Site. |
Hell | Lower area beneath Heaven, close to T Spawn, next to Turn Pike and Locker. |
Heaven | Elevated lookout over A Site, reachable via ladder from Hell. |
Lockers | Room with a view onto Garage and CT Red through a window, located beside Hell. |
Headshot | AWPing position behind a box at Ramp's end. |
Sandbags | Barrier located between Lobby and Hut. |
Hut | Metal structure on A Site connecting Lobby, a key position for CT defense against T rushes. |
Tetris | Collection of boxes in front of Hut. |
Mustang | Elevated ledge by rafters, above Hut's A Site entrance. |
Rafters | High walkway linked to Heaven, spanning A Site's back wall. |
Bridge | Passage connecting Rafters to Mustang. |
Turn Pike | Space between Ramp and Hell. |
Stack | Box cluster in Ramp's Turn Pike-side corner. |
Boost | Boxes situated at Ramp's entry from Control. |
Big Box | Area centered around a large box above the ramp to B Site. |
T Red | Red shipping container in Outside, near Silo. |
CT Red | Red shipping container at Outside, close to Garage. |
Main | Corridor linking A Site to Outside. |
Window | Room with a large, breakable window overseeing B Site. |
Dark | Shadowy corner adjacent to B Site stairs. |
Decon | Single-door room connecting Back Vents/Tunnel to B Site. |
Back Vents | Area between Decon and Tunnel, exit point for Vents. |
Tunnels | Tunnels at B not specified by Secret, Back Vents, or Window callouts. |
Doors | Double doors from Tunnels/Window to B Site. |
Bottom Ramp | Lower section of Ramp. |
Silo | Large structure accessible from T Roof, offering views of Outside. |
Secret | Stairs from Outside to Tunnels. |
Most famous Nuke callouts
Top 10 Nuke callouts for mastering the game, curated by experienced players like Gabriele from Clash.gg.
- Outside: The expansive area offering various tactical approaches for both teams.
- Heaven: An elevated position that provides a broad view of A Site, critical for defending the bomb site.
- Hell: Located under Heaven, this area serves as a pivot point for movement between sites and controlling player rotations.
- Ramp: A key choke point leading to B Site, where a well-placed defense can thwart enemy advances.
- Secret: A stealthy path to B Site, often used for surprise attacks or quick rotations.
- Lobby: The hub for terrorists, connecting to multiple key areas. Mastery here is essential for executing site attacks.
- Squeaky: A critical door leading directly to A Site, infamous for its loud noise when opened, alerting defenders.
- Hut: Adjacent to Lobby, this area is pivotal for attacking A Site, where quick decisions and precise aim can turn the tide.
- Garage: Overlooking Outside, this position is favored by snipers for its long sightlines.
- Vent: The narrow passageways connecting various parts of the map, essential for quick movements and flanking maneuvers.
Gabriele from Clash.gg shared that using these Nuke callouts effectively requires not just memorization. It also requires understanding their strategic implications in real matches and esports tournaments. "Knowing when to push or hold, rotate or stay, can make all the difference," he said, underscoring the tactical depth Nuke offers.
When was Nuke released?
The Nuke map in Counter-Strike from Valve was released in 1999.
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I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.
Jan 31, 2024Overpass callouts in CS2 (CSGO)