Go BackBaggage flashes in CS2 (CS:GO)
By Gabriele Asaro
4 min read
Updated on

Baggage flashes in CS2 (CS:GO)

Mastering Baggage flashes in the fps game Counter-Strike 2 (CS2) from Valve is essential for dominating the map. This guide provides all the necessary flash lineups for Baggage. It is a resource for improving defensive and offensive gameplay with flashes in Baggage.

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All CS2 Baggage flashes

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FlashDescription
Mid Control Flash from T SpawnBlinds enemies near mid giving control over the central area.
A Site Quick Pop from Main EntrancePerfect for quick site takes, blinds corner and site positions.
B Site Entry from Lower TunnelsIdeal for B pushes, blinds anyone on site or close to the tunnel exit.
Sniper's Nest Counter from A LongDisorients snipers holding angles from A site towards A long.
Luggage Hold Flash from Baggage HallBlinds defenders holding angles in Luggage or Baggage Hall.
Conveyor Belt Aggression from B ShortSupports aggressive plays on B, blinding enemies near Conveyor Belt.
A Long Control from T RoofProvides T side control of A long, blinding defensive positions.
B Ramp Rush from MidEssential for fast B ramp takes, blinds defensive setups.
Control Room Takeover from Outside BDisables Control Room visibility, essential for B site executions.
A Site Retake from CT SpawnVital for CTs retaking A, blinds terrorists planted or holding post-plant positions.
Mid to B Quick Transition from CatwalkEnables quick B rotations, blinding mid to B defenders.
Defensive A Main Flash from A SiteCT use to prevent T pushes through A Main, blinding advancing Ts.

Baggage flashes image

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Best flashes lineups in Baggage

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Top 10 CS2 flashes in Baggage:

  1. T Spawn to Mid Control Flash: Throws light on the importance of gaining early mid control, blinding opponents peeking from central angles.
  2. Main Entrance Quick Pop to A Site: Facilitates rapid A site takes, disorienting defenders positioned around the site and corners.
  3. Lower Tunnels to B Site Entry: Critical for teams pushing B, this flash blinds defenders on the site or near the tunnel exit, allowing for a smoother site entry.
  4. A Long to Sniper's Nest Counter: Targets snipers holding long angles, making it safer for attackers to move through A long without being picked off.
  5. Baggage Hall to Luggage Hold: Essential for preventing defenders from comfortably holding angles within the Baggage Hall or near luggage areas.
  6. B Short to Conveyor Belt Aggression: Supports aggressive plays toward B, especially useful for blinding enemies positioned around the Conveyor Belt area.
  7. T Roof to A Long Control: Grants control over A long, a crucial area for setting up site takes or fakes.
  8. Mid to B Ramp Rush: A cornerstone for quick B ramp takes, disrupting any defensive setup waiting in B.
  9. Outside B to Control Room Takeover: Makes B site executions feasible by removing enemy sightlines from the control room.
  10. CT Spawn to A Site Retake: An indispensable tool for CTs looking to retake A, blinding terrorists in post-plant situations.

Gabriele from Clash.gg mentioned, "One of the most overlooked yet effective flashes for Baggage is the B Short to Conveyor Belt Aggression. It's astonishing how often it turns the tide of a round, allowing for unexpected plays and site control."

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Should you know how to flash in Baggage?

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Yes, you should know how to flash in Baggage to gain tactical advantages and control key areas effectively.

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Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.