Vertigo callouts in CS2 (CSGO)
This guide shows the callouts of the Vertigo Counter-Strike 2 (CS2) map. Mastering Vertigo in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Vertigo callouts table
Callout name and description are listed in the following table:
Callout | Description |
---|---|
Under Stairs | Located beneath B Stairs, this area offers a strategic view of Catwalk's underside. |
B Stairs | These stairs form a critical pathway from T Spawn to B Site, often utilized by Ts for site assaults. |
Underpass | A narrow corridor linking Bridge and B Stairs, pivotal for Ts rotating between bombsites. |
Save Spot | Nestled between Bridge and Underpass, this corner is a favored haven for safeguarding weapons in challenging rounds. |
Big Box | This substantial wooden crate, situated between A Ramp and Bridge, serves as cover for Ts monitoring A Ramp. |
Bridge | Connecting adjacent to Save Spot and A Ramp, this path also allows for strategic disposal of weapons. |
Sheets | A small alcove by A Ramp, housing building materials. |
Ladder | This ladder provides swift access to T Mid, essential for map navigation. |
Toilets | Located in T Spawn, these interactive toilets can conceal players and gear. |
T Spawn | The Terrorist team's starting point, featuring quick routes to Bridge and essential amenities. |
Dark | A dimly lit area sandwiched between A Ramp and Big Box. |
Scaffold | A key route for Ts moving to A Site from Bridge, connecting to Lane. |
A Ramp | A broad slope leading to A Site, frequented by Ts for rapid advances. |
Fence | Situated near Ramp, this elevated spot is ideal for CTs to survey Dark and A Site approaches. |
Sand Bags | A pair of sandbag crates at the junction of Fence and A Site, offering ambush opportunities. |
Back B | Located at B Site's corner, connecting to Catwalk, it's a defensible position with a metal post for cover. |
Catwalk | This platform links Back B and B Stairs, but leaves players vulnerable from below. |
B Site | The bomb planting zone between Electric Box, Catwalk, and Back B. |
Electric Box | Positioned between CT Spawn and B Site, offering cover for B Site retakes. |
Connector | This elevated area connects Mid to B Site and CT Spawn, offering a strategic viewpoint. |
CT Spawn | The Counter-Terrorist team's starting area, with access to key map points. |
Headshot | A vantage point between Top Mid and Connector, allowing only head visibility. |
Boost | A set of crates in T Mid, enabling elevated views of Mid. |
Mid | A central map area, offering diverse site access points. |
Iron | A collection of metal rods between Mid and T Mid. |
T Mid | Mid's section closest to T Spawn, typically used by Ts for mid control. |
Generator | Part of T Spawn's raised area, leading to T Mid. |
T Stairs | Stairs in T Spawn, crucial for accessing T Mid. |
Lane | A narrow path from Scaffold to A Short. |
Double | Orange crates adjacent to A Site, useful for CTs defending A Short. |
A Site | The bomb planting area encompassing A Short, A Ramp, and Double. |
Elevator | A junction connecting A Site with Top Mid and Door. |
Door | A narrow passage linking Elevator to CT Spawn and Heaven. |
Heaven | A strategic spot for CTs, bridging A Site and CT Spawn. |
Top Mid | The Mid segment nearest to CT Spawn, crucial for controlling Connector and Elevator. |
Most famous Vertigo callouts
Top 10 CS2 callouts in Vertigo map:
- A Site: A pivotal bomb plant area, renowned for intense confrontations. Players often strategize here for bomb planting or defusal, making it a hotspot for action.
- B Site: Another critical bomb site, known for its close-quarters combat. It's essential for players to communicate effectively here to control or reclaim the site.
- Mid: The central map area, crucial for map control. Controlling Mid can provide significant tactical advantages, as it offers multiple attack routes.
- T Spawn: The starting point for the Terrorist team, where initial strategies are formed. Its layout is key for planning early round movements.
- CT Spawn: Counter-Terrorist starting area, from where defense strategies are initiated. Quick access to various map points makes it strategically important.
- Connector: This spot is vital for map rotation, linking Mid to B Site and CT Spawn. Players often use it for quick transitions or surprise attacks.
- A Ramp: A frequent combat zone for Ts advancing to A Site. Its open nature requires careful navigation, often involving smoke and flash strategies.
- B Stairs: Serving as a main entry to B Site, it's a common route for Terrorists. The area demands keen awareness due to multiple angles of attack.
- Heaven: Overlooking A Site, this spot is crucial for CTs. Its elevation provides a defensive advantage, making it a key area for site control.
- Ladder: Offers quick vertical movement, crucial for fast rotations. Its strategic importance lies in enabling surprise attacks or swift position changes.
Gabriele from Clash.gg mentioned, "The real game-changer in Vertigo is mastering the art of timing and positioning. Especially at A Ramp and B Stairs, understanding enemy patterns and using smokes effectively can turn the tide of the game."
When was Vertigo released?
The Vertigo map in Counter-Strike from Valve was released in 2012.
More guides to CS2 map callouts
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- Inferno callouts
- Dust 2 callouts
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- Ancient callouts
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- Office callouts
- Train callouts
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Guides to CS2 smokes
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- Inferno smokes
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- Ancient smokes
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- Office smokes
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- Canals smokes
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Guides to CS2 flashes
- Mirage flashes
- Nuke flashes
- Inferno flashes
- Dust 2 flashes
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- Ancient flashes
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- Train flashes
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Guides to CS2 molotovs
- Mirage molotovs
- Nuke molotovs
- Inferno molotovs
- Dust 2 molotovs
- Vertigo molotovs
- Overpass molotovs
- Ancient molotovs
- Anubis molotovs
- Italy molotovs
- Office molotovs
- Train molotovs
- Baggage molotovs
- Canals molotovs
- Shoots molotovs
- Shortdust molotovs
- Lake molotovs
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I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.