Go BackVertigo callouts in CS2 (CSGO)
By Gabriele Asaro
5 min read
Updated on

Vertigo callouts in CS2 (CSGO)

This guide shows the callouts of the Vertigo Counter-Strike 2 (CS2) map. Mastering Vertigo in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.

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Vertigo callouts table

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Callout name and description are listed in the following table:

CalloutDescription
Under StairsLocated beneath B Stairs, this area offers a strategic view of Catwalk's underside.
B StairsThese stairs form a critical pathway from T Spawn to B Site, often utilized by Ts for site assaults.
UnderpassA narrow corridor linking Bridge and B Stairs, pivotal for Ts rotating between bombsites.
Save SpotNestled between Bridge and Underpass, this corner is a favored haven for safeguarding weapons in challenging rounds.
Big BoxThis substantial wooden crate, situated between A Ramp and Bridge, serves as cover for Ts monitoring A Ramp.
BridgeConnecting adjacent to Save Spot and A Ramp, this path also allows for strategic disposal of weapons.
SheetsA small alcove by A Ramp, housing building materials.
LadderThis ladder provides swift access to T Mid, essential for map navigation.
ToiletsLocated in T Spawn, these interactive toilets can conceal players and gear.
T SpawnThe Terrorist team's starting point, featuring quick routes to Bridge and essential amenities.
DarkA dimly lit area sandwiched between A Ramp and Big Box.
ScaffoldA key route for Ts moving to A Site from Bridge, connecting to Lane.
A RampA broad slope leading to A Site, frequented by Ts for rapid advances.
FenceSituated near Ramp, this elevated spot is ideal for CTs to survey Dark and A Site approaches.
Sand BagsA pair of sandbag crates at the junction of Fence and A Site, offering ambush opportunities.
Back BLocated at B Site's corner, connecting to Catwalk, it's a defensible position with a metal post for cover.
CatwalkThis platform links Back B and B Stairs, but leaves players vulnerable from below.
B SiteThe bomb planting zone between Electric Box, Catwalk, and Back B.
Electric BoxPositioned between CT Spawn and B Site, offering cover for B Site retakes.
ConnectorThis elevated area connects Mid to B Site and CT Spawn, offering a strategic viewpoint.
CT SpawnThe Counter-Terrorist team's starting area, with access to key map points.
HeadshotA vantage point between Top Mid and Connector, allowing only head visibility.
BoostA set of crates in T Mid, enabling elevated views of Mid.
MidA central map area, offering diverse site access points.
IronA collection of metal rods between Mid and T Mid.
T MidMid's section closest to T Spawn, typically used by Ts for mid control.
GeneratorPart of T Spawn's raised area, leading to T Mid.
T StairsStairs in T Spawn, crucial for accessing T Mid.
LaneA narrow path from Scaffold to A Short.
DoubleOrange crates adjacent to A Site, useful for CTs defending A Short.
A SiteThe bomb planting area encompassing A Short, A Ramp, and Double.
ElevatorA junction connecting A Site with Top Mid and Door.
DoorA narrow passage linking Elevator to CT Spawn and Heaven.
HeavenA strategic spot for CTs, bridging A Site and CT Spawn.
Top MidThe Mid segment nearest to CT Spawn, crucial for controlling Connector and Elevator.

Vertigo callouts image

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Most famous Vertigo callouts

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Top 10 CS2 callouts in Vertigo map:

  • A Site: A pivotal bomb plant area, renowned for intense confrontations. Players often strategize here for bomb planting or defusal, making it a hotspot for action.
  • B Site: Another critical bomb site, known for its close-quarters combat. It's essential for players to communicate effectively here to control or reclaim the site.
  • Mid: The central map area, crucial for map control. Controlling Mid can provide significant tactical advantages, as it offers multiple attack routes.
  • T Spawn: The starting point for the Terrorist team, where initial strategies are formed. Its layout is key for planning early round movements.
  • CT Spawn: Counter-Terrorist starting area, from where defense strategies are initiated. Quick access to various map points makes it strategically important.
  • Connector: This spot is vital for map rotation, linking Mid to B Site and CT Spawn. Players often use it for quick transitions or surprise attacks.
  • A Ramp: A frequent combat zone for Ts advancing to A Site. Its open nature requires careful navigation, often involving smoke and flash strategies.
  • B Stairs: Serving as a main entry to B Site, it's a common route for Terrorists. The area demands keen awareness due to multiple angles of attack.
  • Heaven: Overlooking A Site, this spot is crucial for CTs. Its elevation provides a defensive advantage, making it a key area for site control.
  • Ladder: Offers quick vertical movement, crucial for fast rotations. Its strategic importance lies in enabling surprise attacks or swift position changes.

Gabriele from Clash.gg mentioned, "The real game-changer in Vertigo is mastering the art of timing and positioning. Especially at A Ramp and B Stairs, understanding enemy patterns and using smokes effectively can turn the tide of the game."

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When was Vertigo released?

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The Vertigo map in Counter-Strike from Valve was released in 2012.

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Guides to CS2 smokes

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Guides to CS2 flashes

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Guides to CS2 molotovs

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Guides to CS2 grenades

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Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.