Go BackShoots molotovs in CS2 (CS:GO)
#lineups
By Jeff Oconnel
3 min read
Updated on

Shoots molotovs in CS2 (CS:GO)

Mastering Shoots molotovs in the fps game Counter-Strike 2 (CS2) from Valve is essential for dominating the map. This guide provides all the necessary molotov lineups for Shoots. It is a resource for improving defensive and offensive gameplay with molotovs in Shoots.

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All CS2 Shoots molotovs

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MolotovDescription
Mid Control Molotov from T SpawnQuickly establishes T control over mid by blocking off enemy vision and movement.
B Site Entrance Molotov from AlleyForces defenders out of common hiding spots near B site entrance.
A Long Block Molotov from A LobbyPrevents CT pushes, securing A long for a safer bomb plant setup.
Connector Molotov from Top MidCuts off rotations between sites, crucial for mid-game strategy.
Window Molotov from T RoofDislodges snipers, opening mid for safer passage or control.
Sniper's Nest Molotov from MidEssential for taking mid control, it flushes out defenders and denies sniper advantage.
B Ramp Control Molotov from T MidProvides T side a significant advantage by denying CTs early ramp control.
A Site Default Plant Molotov from A ShortEnsures a safer plant by clearing default spots and deterring close-range engagements.
CT Spawn Molotov from B ShortBlocks CT rotations, aiding in bomb site takeovers or post-plant scenarios.
B Back Site Molotov from B MainClears common hiding spots, facilitating site entry or flushing out defenders during retakes.
A Balcony Molotov from A RampTargets A site balcony defenders, a pivotal spot for defending against A site executes.

Shoots molotovs image

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Best molotovs lineups in Shoots

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Top 10 CS2 molotovs in Shoots:

  1. T-Spawn to Mid Window: A pivotal molotov for taking early mid control. Gabriele notes this lineup disrupts enemy snipers, setting the pace for the round.
  2. A-Site Entrance from Long: Essential for pushing into A-site, this molotov clears out defenders tucked in corners, allowing for a smoother site entry.
  3. B-Site Plant Zone from Upper Tunnels: Targets the default plant spot on B-site, preventing defenders from defusing without taking damage.
  4. Connector Area from Mid: Cuts off quick rotations between sites. Gabriele highlights its importance in splitting the defense's focus.
  5. A-Short Control from A-Long: Secures A-short, providing a critical advantage for teams preparing for an A-site execute.
  6. B-Doors from T-Mid: A quick molotov that deters CTs from peeking or pushing through B-doors, crucial for mid to B strategies.
  7. Window to Ladder Room from T-Spawn: Ensures no enemy aggression through ladder room, a favorite tip from Gabriele to maintain map control.
  8. A-Site Boxes from A-Main: Forces enemies out of powerful positions on A-site, enabling safer bomb plants and post-plant setups.
  9. B-Site Retake from CT-Spawn: A retake molotov that flushes out Ts holding post-plant positions, giving CTs a fighting chance during retakes.
  10. Mid to B Split from T-Upper: Facilitates a split push towards B-site, a strategy Gabriele credits for numerous round wins.

Gabriele from Clash.gg said that these molotovs are not just game-changers but also morale boosters, showcasing the power of preparation and strategy in CS2. His first-hand experience underscores the advantage teams gain by incorporating these lineups into their playbooks.

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Should you know how to molly in Shoots?

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Yes, you should know how to molly in Shoots to control key areas and secure round wins.

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Guides to CS2 callouts

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Guides to CS2 smokes

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Guides to CS2 flashes

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Guides to CS2 grenades

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Jeff OconnelAbout the author

Jeff Oconnel
Jeff Oconnel

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.