Go BackMirage callouts in CS2 (CSGO)
By Gabriele Asaro
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Mirage callouts in CS2 (CSGO)

This guide shows the callouts of the Mirage Counter-Strike 2 (CS2) map. Mastering Mirage in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.


Mirage callouts table


Callout name and description are listed in the following table:

MidExpansive middle area visible from Sniper's Nest and Top Mid, pivotal for map control.
B SiteBomb-planting zone on B, key tactical point for both teams.
A SiteThe primary bomb site for planting; adjacent areas have distinct callouts.
T SpawnTerrorist starting point, crucial for strategizing initial moves.
T RoofElevated area near T Spawn for planning or executing A Ramp strategies.
A RampMain pathway to A Site from T Spawn, known for its arched entrance.
PalaceStrategic building for entering A Site, often used for coordinated attacks.
PillarsObstacles within Palace offering cover and tactical positioning.
BalconyOverlooking A Site from Palace, key for surveillance and attacks; 'Shadows' refers to the area beneath it.
ShadowsDarkened area under Balcony, offering stealthy positioning.
TetrisBox formation near A Ramp, offering both cover and vantage points.
SandwichAlcove between Stairs and Tetris, a nuanced position near A Site.
StairsStairway adjacent to Connector, a strategic point for A Site defense.
FireboxConcealed spot on A Site, often checked with incendiary devices.
NinjaHidden alcove on A Site, potentially overlooked during mid-centric attacks.
CTArea near CT Spawn overlooking A Site, distinct from CT Spawn for clarity.
Ticket BoothElevated column by CT Spawn, popular for sniping and overlooking A Site.
TrashPositioned near Ticket Booth, offers a vantage point while remaining concealed.
CT SpawnCounter-Terrorist starting area, sometimes conflated with CT.
JungleProvides sightlines to A Site, crucial for defending or retaking the site.
ConnectorTunnel linking Mid to A Site, pivotal for map control and rapid movement.
VentPassage between CT Spawn and Mid Window, requires clearing for access.
Sniper's NestDominant position overlooking Mid, ideal for sniping and controlling Mid.
Ladder RoomConnects B Short to Sniper's Nest, key for flanking and map control.
UnderpassPassageway beneath Sniper's Nest, critical for stealthy movement between B and Mid.
BoostMid-section ledges for accessing Sniper's Nest, offering tactical advantages.
ChairDiscrete spot in Mid for ambush or surveillance.
Top MidFarthest point in Mid from Sniper's Nest, encompassing Mid entrance and surrounding area.
Mid BoxesProtective boxes in Top Mid, commonly used for cover during Mid control.
DefaultStandard bomb-planting area on A Site, marked by distinctive boxes.
Triple BoxTriple-stacked boxes at A Site, closer to CT, offering defensive positioning.
CatwalkElevated path in Mid leading to B Short, critical for map movement.
B ShortMain route to B Site from Mid, strategic for quick assaults or defenses.
Short CornerRight-angled corner near B Short, adjacent to a wallbang spot.
MarketAdjacent area to B Site, connecting T Spawn and the bombsite, crucial for rotations.
WindowMarket's window overseeing B Site, starts partially obscured each round.
DoorMarket entrance closest to B Site, pivotal for site retakes or defenses.
BenchSituated at B Bombsite, offers a strategic position attached to a brick wall.
VanOpposite B Apartments, used for gaining access or vision into B Apps.
B ApartmentsKey chokepoint leading to B Site from T Spawn, often the focus of attacks.
KitchenArea near B Apartments, featuring a wallbang spot through a wooden window.
B PlatPlatform leading to B Site, an essential area for planting strategies.
Side AlleyConnects Mid to T Spawn, a less frequented but strategic route.
TVLocated in House/B Apartments, a less common but notable landmark.
CartJumpable boxes near Apartments/House ramp, once a cart, now a tactical spot.
Apps RampRamp leading to B Apartments, crucial for T-side assaults or defenses.
ArchesArchitectural feature between B Short and B Site, offering cover and strategic positioning.
SneakyAtop the fridge in Market, an unexpected spot for ambushes.
EmptyPillar closest to Market Door, often overlooked but strategically important.
E BoxCorner spot on B Site near Market Window, offers a tactical advantage.
Boost BoxesNext to default on B, allows for elevated positioning and surprise attacks.
HouseBuilding linking Back Alley/T Apartments to T Spawn, critical for map navigation.
Back AlleyStretch between Apartments and House/TV, a less common but viable route.

Mirage callouts image


Most famous Mirage callouts


Top 10 CS2 callouts in Mirage map:

  1. Mid: A crucial area offering control over the map’s center. Visibility from Sniper's Nest and Top Mid makes it a strategic focal point.
  2. A Site: The bomb-planting zone; a hive of activity. Its distinct sections each have unique callouts for precision.
  3. B Site: Another critical bomb site, known for intense encounters and tactical plays.
  4. Sniper's Nest: Overlooking Mid, this spot is key for controlling map movement and providing support.
  5. Palace: An entry point to A Site from T Spawn, often used for coordinated attacks.
  6. Connector: The link between Mid and A Site, crucial for quick rotations and controlling map flow.
  7. B Apartments: A major chokepoint leading to B Site, pivotal for attacks and defenses.
  8. Jungle: Offers strategic vision onto A Site, essential for defending or retaking.
  9. T Ramp: Main access to A Site from T Spawn, a hotspot for initial encounters.
  10. Market: Adjacent to B Site, crucial for rotations and site retakes, offering diverse tactical options.

Gabriele from Clash.gg shared, "In my experience, understanding these callouts is vital. For instance, controlling Mid can often dictate the game's pace. It's not just about knowing the spots; it's about how you use them strategically."


When was Mirage released?


The Mirage map in Counter-Strike from Valve was released in 2013.


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Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.