Dust 2 callouts in CS2 (CSGO)
This guide shows the callouts of the Dust 2 Counter-Strike 2 (CS2) map. Mastering Dust 2 in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Dust 2 callouts table
Callout name and description are listed in the following table:
Callout | Description |
---|---|
A Short | Connects mid to the A bombsite. Popular among Ts for eco/pistol round rushes or A site pincer attacks. |
T Spawn | Terrorist spawn point. Offers mid-view to observe CT movements towards B. |
T Ramp | Ramp leading from T Spawn to B Tunnels. Specifically denotes the ramp, not the adjacent T Platform. |
T Plat | Raised platform near T Spawn, overlooking B Tunnels. Features brick stacks for strategic positioning. |
Outside Tunnels | Broad area outside B Tunnels near T Spawn. Encompasses a significant open space. |
Upper B Tunnels | Section of B Tunnels stretching from T Spawn entrance to the B site chokepoint. |
Lower B Tunnels | Section from Upper Tunnels stairs to mid-corridor, ending at mid archway. |
Close | Left corner exiting B Tunnels onto B site. Critical for Ts to check due to its proximity and potential threat. |
B Closet | Corner on B Site by the car, right from Tunnels exit or left of B doors. |
B Car | Area behind the car on B site, between Tunnels exit and B doors. Distinct from Closet. |
Fence | Fenced area on B Site, offering concealment from Ts advancing from Tunnels. |
B Plat | Elevated area on B site, opposite B Tunnels exit. Key for bomb planting strategies. |
Back Plat | Rear section of B Plat, used when a player is positioned at the far edge. |
Big Box | Large box on B site, akin to Xbox in mid, situated between B Plat and the bombsite. |
Double Stack | Two stacked boxes at B site center, distinct from B Window boxes. |
B Default Plant | Preferred bomb planting spot on B site, nestled by the brick wall below B Window, adjacent to B Doors. |
B Window | Elevated opening in B site's brick wall, accessed via stacked boxes. Vital for both defending and retaking B. |
B Back Site | Area at B site's rear, viewed from Tunnels Exit. Extends behind boxes, bordering B Plat. |
B Doors | Double doors connecting CT Mid to B site. |
B Boxes | Boxes situated between CT Mid and B Doors, used for overseeing mid to B transitions. |
Scaffolding | Building materials beside B Window, offering strategic vantage points for mid to B pushes. |
CT Mid | Space linking B Site, Mid, and CT Spawn. Located behind mid doors, adjacent to CT Spawn. |
Mid Doors | Mid's double doors. |
Close Mid Doors | Corner right of Mid Doors from Mid to CT Spawn. Known as 'Hiko' after a notable play by the pro player. |
Xbox | Mid box near doors, facilitating access to Catwalk and A Short. Opposite Lower B Tunnels exit. |
Mid | Central map area from Mid Doors to Top Mid, typically defined by its sloping terrain. |
Palm | Area near Catwalk's top, once home to a palm tree, now featuring a telephone mast. |
Right Side Mid | Indented area on Mid's right when viewed from Mid Doors towards T Spawn, primarily called by CTs. |
Top Mid | Upper Mid area, linking Suicide with Mid. |
Suicide | Pit for quick access from T Spawn to Top Mid, risky due to potential AWPers. |
Outside Long | Open space outside Long Doors on T side, linking T Spawn to Long Doors and A Long. |
Long Doors | Double Doors from Outside Long to A Long. |
Blue | Large blue crate opposite A Long Doors. |
Side Pit | Ground area between Pit and A Long Doors, transitioning to Pit as terrain slopes. |
Pit | Sloped area outside Long Doors, ending at A Long, offering concealment from A Site. |
Pit Plat | Right platform of Pit when viewed from its base, providing sniping angles to A site. |
A Long | Stretch connecting Long Doors and Pit to A Bombsite. |
Long Corner | Building corner closest to Long Doors, a common CT hold against A Long pushes. |
A Car | Area by the car on A Long's right, useful for overseeing A Short or Long. |
A Cross | Exposed area linking A Long to A Site, visible from multiple angles. |
A Ramp | Inclined path from A Cross to A Bombsite. |
A Default Plant | Default A site bomb plant spot, optimized for visibility from multiple angles. |
Barrels | Barrels set behind A Site, near mesh fencing. |
Goose | Enclosed area behind A Site and Barrels, marked by a goose spraypaint. |
Elevator | A Site Platform corner nearest to CT Spawn, used for boosting during retakes. |
Short Boost | Dumpsters outside CT Spawn on A side, utilized for quick A Short boosts. |
A Platform | Platform hosting A bombsite, spanning between the site itself and A Short. |
A Ninja | Concealed spot behind A Short boxes for potential ninja defuses by CTs. |
Stairs | Stairs linking Catwalk to A Short. |
Catwalk | Mid-side walkway leading to A Short and Bombsite, starting at top Mid, ending at Short Stairs. |
CT Spawn | Counter-Terrorist spawn area, located beneath Short. |
Most famous Dust 2 callouts
Top 10 CS2 callouts in Dust 2 map:
- A Short: A pivotal area connecting mid to the A bombsite, crucial for executing strategies and rush tactics.
- B Tunnels: Divided into Upper and Lower sections, this area is key for planning attacks or defenses on the B bombsite.
- Long A: Known for its long sightlines, this area is essential for snipers and long-range engagements.
- CT Mid: A strategic point for controlling mid and monitoring enemy movement, crucial for both teams.
- Catwalk: This elevated path provides access to A Short and offers various angles for controlling mid.
- Xbox: Located in mid, this area is vital for gaining access to Catwalk and strategizing mid control.
- B Plat: An elevated area on the B bombsite, significant for bomb planting and site defense.
- A Cross: The exposed space between A Long and A Site, a hotspot for firefights during site takes.
- Pit: A declivity at the end of A Long, offering cover and strategic angles for defending A Site.
- T Spawn: The starting point for the Terrorist side, sometimes used for sniping mid doors.
Gabriele from Clash.gg shared, “In my experience, mastering these callouts has been crucial. Particularly, A Short and Catwalk are game changers, as they offer numerous tactical advantages.”
When was Dust 2 released?
The Dust 2 map in Counter-Strike from Valve was released in 2001.
More guides to CS2 map callouts
- Mirage callouts
- Nuke callouts
- Inferno callouts
- Overpass callouts
- Ancient callouts
- Anubis callouts
- Vertigo callouts
- Italy callouts
- Office callouts
- Train callouts
- Baggage callouts
- Canals callouts
- Shoots callouts
- Shortdust callouts
- Lake callouts
Guides to CS2 smokes
- Mirage smokes
- Nuke smokes
- Inferno smokes
- Dust 2 smokes
- Vertigo smokes
- Overpass smokes
- Ancient smokes
- Anubis smokes
- Italy smokes
- Office smokes
- Train smokes
- Baggage smokes
- Canals smokes
- Shoots smokes
- Shortdust smokes
- Lake smokes
Guides to CS2 flashes
- Mirage flashes
- Nuke flashes
- Inferno flashes
- Dust 2 flashes
- Vertigo flashes
- Overpass flashes
- Ancient flashes
- Anubis flashes
- Italy flashes
- Office flashes
- Train flashes
- Baggage flashes
- Canals flashes
- Shoots flashes
- Shortdust flashes
- Lake flashes
Guides to CS2 molotovs
- Mirage molotovs
- Nuke molotovs
- Inferno molotovs
- Dust 2 molotovs
- Vertigo molotovs
- Overpass molotovs
- Ancient molotovs
- Anubis molotovs
- Italy molotovs
- Office molotovs
- Train molotovs
- Baggage molotovs
- Canals molotovs
- Shoots molotovs
- Shortdust molotovs
- Lake molotovs
Guides to CS2 grenades

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.
Jan 31, 2024Italy callouts in CS2 (CSGO)