Dust 2 callouts in CS2 (CSGO)
This guide shows the callouts of the Dust 2 Counter-Strike 2 (CS2) map. Mastering Dust 2 in CS2 requires understanding callouts for effective navigation and strategy in gameplay. This applies to both attacking and defending.
Dust 2 callouts table
Callout name and description are listed in the following table:
| Callout | Description |
|---|---|
| A Short | Connects mid to the A bombsite. Popular among Ts for eco/pistol round rushes or A site pincer attacks. |
| T Spawn | Terrorist spawn point. Offers mid-view to observe CT movements towards B. |
| T Ramp | Ramp leading from T Spawn to B Tunnels. Specifically denotes the ramp, not the adjacent T Platform. |
| T Plat | Raised platform near T Spawn, overlooking B Tunnels. Features brick stacks for strategic positioning. |
| Outside Tunnels | Broad area outside B Tunnels near T Spawn. Encompasses a significant open space. |
| Upper B Tunnels | Section of B Tunnels stretching from T Spawn entrance to the B site chokepoint. |
| Lower B Tunnels | Section from Upper Tunnels stairs to mid-corridor, ending at mid archway. |
| Close | Left corner exiting B Tunnels onto B site. Critical for Ts to check due to its proximity and potential threat. |
| B Closet | Corner on B Site by the car, right from Tunnels exit or left of B doors. |
| B Car | Area behind the car on B site, between Tunnels exit and B doors. Distinct from Closet. |
| Fence | Fenced area on B Site, offering concealment from Ts advancing from Tunnels. |
| B Plat | Elevated area on B site, opposite B Tunnels exit. Key for bomb planting strategies. |
| Back Plat | Rear section of B Plat, used when a player is positioned at the far edge. |
| Big Box | Large box on B site, akin to Xbox in mid, situated between B Plat and the bombsite. |
| Double Stack | Two stacked boxes at B site center, distinct from B Window boxes. |
| B Default Plant | Preferred bomb planting spot on B site, nestled by the brick wall below B Window, adjacent to B Doors. |
| B Window | Elevated opening in B site's brick wall, accessed via stacked boxes. Vital for both defending and retaking B. |
| B Back Site | Area at B site's rear, viewed from Tunnels Exit. Extends behind boxes, bordering B Plat. |
| B Doors | Double doors connecting CT Mid to B site. |
| B Boxes | Boxes situated between CT Mid and B Doors, used for overseeing mid to B transitions. |
| Scaffolding | Building materials beside B Window, offering strategic vantage points for mid to B pushes. |
| CT Mid | Space linking B Site, Mid, and CT Spawn. Located behind mid doors, adjacent to CT Spawn. |
| Mid Doors | Mid's double doors. |
| Close Mid Doors | Corner right of Mid Doors from Mid to CT Spawn. Known as 'Hiko' after a notable play by the pro player. |
| Xbox | Mid box near doors, facilitating access to Catwalk and A Short. Opposite Lower B Tunnels exit. |
| Mid | Central map area from Mid Doors to Top Mid, typically defined by its sloping terrain. |
| Palm | Area near Catwalk's top, once home to a palm tree, now featuring a telephone mast. |
| Right Side Mid | Indented area on Mid's right when viewed from Mid Doors towards T Spawn, primarily called by CTs. |
| Top Mid | Upper Mid area, linking Suicide with Mid. |
| Suicide | Pit for quick access from T Spawn to Top Mid, risky due to potential AWPers. |
| Outside Long | Open space outside Long Doors on T side, linking T Spawn to Long Doors and A Long. |
| Long Doors | Double Doors from Outside Long to A Long. |
| Blue | Large blue crate opposite A Long Doors. |
| Side Pit | Ground area between Pit and A Long Doors, transitioning to Pit as terrain slopes. |
| Pit | Sloped area outside Long Doors, ending at A Long, offering concealment from A Site. |
| Pit Plat | Right platform of Pit when viewed from its base, providing sniping angles to A site. |
| A Long | Stretch connecting Long Doors and Pit to A Bombsite. |
| Long Corner | Building corner closest to Long Doors, a common CT hold against A Long pushes. |
| A Car | Area by the car on A Long's right, useful for overseeing A Short or Long. |
| A Cross | Exposed area linking A Long to A Site, visible from multiple angles. |
| A Ramp | Inclined path from A Cross to A Bombsite. |
| A Default Plant | Default A site bomb plant spot, optimized for visibility from multiple angles. |
| Barrels | Barrels set behind A Site, near mesh fencing. |
| Goose | Enclosed area behind A Site and Barrels, marked by a goose spraypaint. |
| Elevator | A Site Platform corner nearest to CT Spawn, used for boosting during retakes. |
| Short Boost | Dumpsters outside CT Spawn on A side, utilized for quick A Short boosts. |
| A Platform | Platform hosting A bombsite, spanning between the site itself and A Short. |
| A Ninja | Concealed spot behind A Short boxes for potential ninja defuses by CTs. |
| Stairs | Stairs linking Catwalk to A Short. |
| Catwalk | Mid-side walkway leading to A Short and Bombsite, starting at top Mid, ending at Short Stairs. |
| CT Spawn | Counter-Terrorist spawn area, located beneath Short. |

Most famous Dust 2 callouts
Top 10 CS2 callouts in Dust 2 map:
- A Short: A pivotal area connecting mid to the A bombsite, crucial for executing strategies and rush tactics.
- B Tunnels: Divided into Upper and Lower sections, this area is key for planning attacks or defenses on the B bombsite.
- Long A: Known for its long sightlines, this area is essential for snipers and long-range engagements.
- CT Mid: A strategic point for controlling mid and monitoring enemy movement, crucial for both teams.
- Catwalk: This elevated path provides access to A Short and offers various angles for controlling mid.
- Xbox: Located in mid, this area is vital for gaining access to Catwalk and strategizing mid control.
- B Plat: An elevated area on the B bombsite, significant for bomb planting and site defense.
- A Cross: The exposed space between A Long and A Site, a hotspot for firefights during site takes.
- Pit: A declivity at the end of A Long, offering cover and strategic angles for defending A Site.
- T Spawn: The starting point for the Terrorist side, sometimes used for sniping mid doors.
Gabriele from Clash.gg shared, “In my experience, mastering these callouts has been crucial. Particularly, A Short and Catwalk are game changers, as they offer numerous tactical advantages.”
When was Dust 2 released?
The Dust 2 map in Counter-Strike from Valve was released in 2001.
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I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.
Jan 31, 2024Italy callouts in CS2 (CSGO)
