Go BackShoots flashes in CS2 (CS:GO)
By Gabriele Asaro
3 min read
Updated on

Shoots flashes in CS2 (CS:GO)

Mastering Shoots flashes in the fps game Counter-Strike 2 (CS2) from Valve is essential for dominating the map. This guide provides all the necessary flash lineups for Shoots. It is a resource for improving defensive and offensive gameplay with flashes in Shoots.


All CS2 Shoots flashes

A-Site Default from MidMaximizes coverage, blinding defenders on A without affecting teammates.
B-Long Barricade FlashBounces off the wall, perfect for taking control of B-Long.
Connector Quick PopA fast throw designed to disorient enemies moving through Connector.
Mid Control from T-SpawnAllows T-side to safely peek or cross towards Mid with minimal risk.
B-Site Retake from CTEssential for CTs attempting to retake B, covers common hiding spots.
A-Long Aggressive PeekDesigned for T-side to aggressively take A-Long control early in the round.
B-Short BlindBlinds anyone in B-Short, allowing for a safer push or control.
CT Spawn to A-SiteUseful for CTs to flash A-Site attackers from spawn without exposure.
T-Ramp to A-LongA high arc flash that blinds defenders watching A-Long from Site.
Bombside B from UpperPerfect for B-Site executes, blinding players behind boxes or at car.
Mid to B SplitSplits Mid defenders, allowing for a smoother transition to a B-Site push.

Shoots flashes image


Best flashes lineups in Shoots


Top 10 CS2 flashes in Shoots:

  1. A-Site Entrance Quick Flash: Ideal for fast entries, blinding defenders without giving them time to react.
  2. B-Site Defensive Counter: Allows defenders to reclaim vision control against aggressive pushes.
  3. Mid Control Double Flash: A two-pronged approach ensuring mid lane dominance early in the game.
  4. Long A Cross Flash: Provides safe passage by momentarily disabling long-range defenders.
  5. Short B Aggressive Peek: Enables attackers to quickly check and control Short B with minimal exposure.
  6. Connector Area Control: Secures mid to A rotations by disorienting players in the connector.
  7. Bomb Train Flash for Retake: Essential for post-plant scenarios, allowing CTs to initiate retakes with a visibility advantage.
  8. T-Spawn to Sniper Nest Support: Supports teammates by flashing over buildings, catching snipers off-guard.
  9. CT Alley Surprise Flash: A tactical throw from B-Site to blind and push back advancing Ts in CT alley.
  10. Heaven to Site Execution: Facilitates site takeovers by blinding both site and heaven defenders effectively.

Gabriele from Clash.gg shared that utilizing the "Mid Control Double Flash" dramatically improved their team's win rate on Shoots. The strategic advantage gained from controlling mid early on often dictated the pace for the rest of the round, showcasing the profound impact of well-placed flashes in CS2.


Should you know how to flash in Shoots?


Yes, you should know how to flash in Shoots to gain tactical advantages and control key areas effectively.


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Gabriele AsaroAbout the author

Gabriele Asaro
Gabriele Asaro

I'm the Head of Research at Clash.gg. With over 7 years of experience in the Counter-Strike niche, I have developed extensive knowledge of the game, its strategies, and the competitive scene. My insights are based on years of in-depth analysis and close involvement with the Counter-Strike community.